various thingies
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@@ -1,4 +1,5 @@
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using CustomPlayerEffects;
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using HintServiceMeow.Core.Models.Hints;
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using InventorySystem.Items.Usables.Scp330;
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using LabApi.Events.Arguments.PlayerEvents;
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using LabApi.Events.Arguments.Scp0492Events;
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@@ -12,18 +13,22 @@ namespace GrowingZombies;
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public class GrowingZombies : Plugin
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{
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private readonly Dictionary<Player, int> _zombieCorpseCount = new();
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public readonly Dictionary<Player, int> ZombieCorpseCount = new();
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public static GrowingZombies Instance { get; set; }
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public override string Name => "GrowingZombies";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "Makes zombies grow stronger as they eat more";
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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public override void Enable()
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{
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Scp0492Events.ConsumedCorpse += OnZombieEat;
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ServerEvents.RoundEnded += OnRoundEnd;
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PlayerEvents.Left += OnPlayerLeave;
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Instance = this;
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}
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public override void Disable()
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@@ -31,17 +36,18 @@ public class GrowingZombies : Plugin
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Scp0492Events.ConsumedCorpse -= OnZombieEat;
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ServerEvents.RoundEnded -= OnRoundEnd;
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PlayerEvents.Left -= OnPlayerLeave;
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_zombieCorpseCount.Clear();
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ZombieCorpseCount.Clear();
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Instance = null;
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}
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private void OnRoundEnd(RoundEndedEventArgs ev)
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{
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_zombieCorpseCount.Clear();
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ZombieCorpseCount.Clear();
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}
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private void OnPlayerLeave(PlayerLeftEventArgs ev)
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{
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_zombieCorpseCount.Remove(ev.Player);
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ZombieCorpseCount.Remove(ev.Player);
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}
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private void OnZombieEat(Scp0492ConsumedCorpseEventArgs ev)
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@@ -50,21 +56,21 @@ public class GrowingZombies : Plugin
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return;
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// Increment corpse count for this zombie
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if (!_zombieCorpseCount.ContainsKey(ev.Player))
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_zombieCorpseCount[ev.Player] = 0;
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_zombieCorpseCount[ev.Player]++;
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if (!ZombieCorpseCount.ContainsKey(ev.Player))
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ZombieCorpseCount[ev.Player] = 0;
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ZombieCorpseCount[ev.Player]++;
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var corpsesEaten = _zombieCorpseCount[ev.Player];
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var corpsesEaten = ZombieCorpseCount[ev.Player];
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ev.Player.MaxHealth += 50;
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ev.Player.MaxHealth = Math.Min(1000, ev.Player.MaxHealth + 50);
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ev.Player.MaxHumeShield += 10;
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var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.1f, 3f);
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 30);
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var movementBoostIntensity = (byte)Math.Min(1 + corpsesEaten * 0.5f, 5f);
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(movementBoostIntensity, 120);
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// Add damage resistance after eating multiple corpses
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var damageResistance = (byte)Math.Min(0.5 - corpsesEaten * 0.5f, 2f);
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if (corpsesEaten >= 3)
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>(damageResistance, 20);
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ev.Player.ReferenceHub.playerEffectsController.ChangeState<DamageReduction>((byte)(corpsesEaten*2), float.MaxValue);
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// Add regeneration effect after eating multiple corpses
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if (corpsesEaten < 5) return;
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@@ -23,6 +23,9 @@
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<Reference Include="Assembly-CSharp">
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<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="HintServiceMeow">
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<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
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</Reference>
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<Reference Include="Mirror">
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<HintPath>..\dependencies\Mirror.dll</HintPath>
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</Reference>
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