refactor + lessen stamina usage
This commit is contained in:
@@ -16,6 +16,17 @@ public class DisableStaminaRegenEffect : CustomPlayerEffect, IStaminaModifier
|
||||
public override EffectClassification Classification => EffectClassification.Negative;
|
||||
}
|
||||
|
||||
public class BloodFueledStaminaEffect : CustomPlayerEffect, IStaminaModifier
|
||||
{
|
||||
public bool StaminaModifierActive => IsEnabled;
|
||||
public float StaminaUsageMultiplier => 0.1f;
|
||||
|
||||
public float StaminaRegenMultiplier => 1;
|
||||
public bool SprintingDisabled => false;
|
||||
|
||||
public override EffectClassification Classification => EffectClassification.Negative;
|
||||
}
|
||||
|
||||
public class BloodFueledManager
|
||||
{
|
||||
private readonly CustomClasses _plugin;
|
||||
|
||||
Reference in New Issue
Block a user