add and fix a lot
This commit is contained in:
+77
-42
@@ -23,12 +23,14 @@ namespace SCPTeamHint
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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private Timer _timer;
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private readonly object _hintsLock = new();
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private readonly Dictionary<Player,Hint> _spectatorHints = new();
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public override void Enable()
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{
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Logger.Debug("Apple juice");
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PlayerEvents.Joined += OnJoin;
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PlayerEvents.Left += OnLeft;
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_timer = new Timer(1000);
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_timer.Elapsed += (_,_) => UpdateHints();
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@@ -37,84 +39,117 @@ namespace SCPTeamHint
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public override void Disable()
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{
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PlayerEvents.Joined -= OnJoin;
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_timer.Stop();
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PlayerEvents.Joined -= OnJoin;
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PlayerEvents.Left -= OnLeft;
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_timer?.Stop();
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_timer?.Dispose();
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_timer = null;
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}
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private void UpdateHints()
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{
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var hintTexts = new List<string>();
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foreach (var player in Player.List)
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lock (_hintsLock)
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{
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if (player.IsDummy || player.IsHost) continue;
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if (!player.IsSCP) continue;
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var text = $" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
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switch (player.RoleBase)
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foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy && x.IsSCP))
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{
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case Scp096Role scp:
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text += "\n";
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var text =
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$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=#6761cd>{player.HumeShield}</color> | <color=#da0101>{player.Health}</color> | <color=grey>{player.Zone}</color></size> ";
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scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
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text += $"Targets: {tracker.Targets.Count}";
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break;
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case Scp3114Role scp3114:
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switch (player.RoleBase)
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{
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text += "\n";
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case Scp096Role scp:
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text += "\n";
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var stolenRole = scp3114.CurIdentity.StolenRole;
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text += $" {stolenRole}";
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break;
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scp.SubroutineModule.TryGetSubroutine(out Scp096TargetsTracker tracker);
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if(!tracker) break;
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text += $"Targets: {tracker.Targets.Count}";
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break;
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case Scp3114Role scp3114:
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{
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text += "\n";
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var stolenRole = scp3114.CurIdentity.StolenRole;
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text += $" {stolenRole}";
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break;
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}
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case Scp079Role scp079:
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text =
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$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=grey>{scp079.CurrentCamera.Room.Zone}</color></size> ";
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text += "\n";
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scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
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scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
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if(!auxManager || !tierManager) break;
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text +=
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$" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} | Level {tierManager.AccessTierLevel}</color>";
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break;
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}
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case Scp079Role scp079:
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text =
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$" <size=25><color=red>{player.RoleBase.RoleName}</color> | <color=grey>{scp079.CurrentCamera.Room.Zone}</color></size> ";
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text += "\n";
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scp079.SubroutineModule.TryGetSubroutine(out Scp079AuxManager auxManager);
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scp079.SubroutineModule.TryGetSubroutine(out Scp079TierManager tierManager);
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text += $" <color=grey>AUX: {auxManager.CurrentAuxFloored} / {auxManager.MaxAux} Level: {tierManager.AccessTierLevel}</color>";
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break;
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hintTexts.Add(text);
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}
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hintTexts.Add(text);
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}
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foreach (var player in Player.List.Where(x=>!x.IsHost))
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{
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Logger.Debug($"Updating hint for {player.DisplayName}");
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UpdateHint(player, string.Join("\n", hintTexts));
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var hintText = string.Join("\n", hintTexts);
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foreach (var player in Player.ReadyList.Where(x => !x.IsHost && !x.IsDummy))
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{
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Logger.Debug($"Updating hint for {player.DisplayName}");
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UpdateHint(player, hintText);
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}
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}
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}
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private void UpdateHint(Player player, string hintText)
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{
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var hint = _spectatorHints[player];
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if (!_spectatorHints.TryGetValue(player, out var hint))
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{
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Logger.Debug($"No hint found for player {player.DisplayName}");
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return;
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}
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Logger.Debug($"Player {player.Nickname} is on team {player.RoleBase.Team} | hide: {player.RoleBase.Team != Team.SCPs}");
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hint.Hide = player.RoleBase.Team != Team.SCPs;
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hint.Text = hintText;
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if (!hint.Hide)
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{
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hint.Text = hintText;
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}
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}
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private void OnJoin(PlayerJoinedEventArgs ev)
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{
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if(ev.Player.IsDummy || ev.Player.IsHost) return;
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var hint = new Hint
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{
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Text = "Apfelsaft", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
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Text = "", Alignment = HintAlignment.Left, YCoordinate = 100, Hide = true
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};
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var playerDisplay = PlayerDisplay.Get(ev.Player);
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playerDisplay.AddHint(hint);
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_spectatorHints[ev.Player] = hint;
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lock (_hintsLock)
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{
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_spectatorHints[ev.Player] = hint;
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}
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}
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private void OnLeft(PlayerLeftEventArgs ev)
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{
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if(ev.Player.IsDummy || ev.Player.IsHost) return;
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lock (_hintsLock)
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{
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_spectatorHints.Remove(ev.Player);
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}
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}
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}
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}
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