add and fix a lot
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@@ -0,0 +1,80 @@
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using LabApi.Events.Handlers;
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using LabApi.Features;
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using LabApi.Features.Wrappers;
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using LabApi.Loader.Features.Plugins;
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using MEC;
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using Logger = LabApi.Features.Console.Logger;
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using Random = System.Random;
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using Vector3 = UnityEngine.Vector3;
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namespace CustomItemSpawn;
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public class CustomItemSpawn : Plugin<ItemConfig>
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{
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public override string Name => "CustomItemSpawn";
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public override string Author => "Code002Lover";
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public override Version Version { get; } = new(1, 0, 0);
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public override string Description => "Spawns items in a custom location.";
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public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
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private static CustomItemSpawn _singleton;
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public override void Enable()
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{
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_singleton = this;
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ServerEvents.RoundStarted += OnRoundStart;
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}
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public override void Disable()
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{
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ServerEvents.RoundStarted -= OnRoundStart;
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_singleton = null;
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}
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private static void OnRoundStart()
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{
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Timing.CallDelayed(10,SpawnItems);
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}
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private static void SpawnItems()
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{
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Random rng = new();
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foreach (var pickup in from configPair in _singleton.Config!.Items
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let itemType = configPair.Key
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let config = configPair.Value
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where rng.NextDouble() * 100f <= config.Chance
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select Pickup.Create(itemType, config.Position + new Vector3(0, 1, 0)))
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{
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if (pickup == null)
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{
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Logger.Error("Could not create pickup.");
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break;
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}
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pickup.Spawn();
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Logger.Debug($"Spawned Pickup: {pickup.Base} @ {pickup.Position}");
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}
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}
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}
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public class ItemConfig
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{
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public Dictionary<ItemType, SpecificConfig> Items { get; set; } = new()
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{
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{
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ItemType.GunAK,
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new SpecificConfig
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{
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Position = new Vector3(0, 0, 0),
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Chance = 100f
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}
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}
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};
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}
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public class SpecificConfig
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{
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public Vector3 Position { get; set; }
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public float Chance { get; set; } = 100f;
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}
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