add and fix a lot

This commit is contained in:
2025-06-05 01:11:30 +02:00
parent 9bf05f87aa
commit 17c654d889
23 changed files with 1235 additions and 65 deletions
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using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Features.Wrappers;
using LabApi.Loader.Features.Plugins;
using MEC;
using Logger = LabApi.Features.Console.Logger;
using Random = System.Random;
using Vector3 = UnityEngine.Vector3;
namespace CustomItemSpawn;
public class CustomItemSpawn : Plugin<ItemConfig>
{
public override string Name => "CustomItemSpawn";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Spawns items in a custom location.";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private static CustomItemSpawn _singleton;
public override void Enable()
{
_singleton = this;
ServerEvents.RoundStarted += OnRoundStart;
}
public override void Disable()
{
ServerEvents.RoundStarted -= OnRoundStart;
_singleton = null;
}
private static void OnRoundStart()
{
Timing.CallDelayed(10,SpawnItems);
}
private static void SpawnItems()
{
Random rng = new();
foreach (var pickup in from configPair in _singleton.Config!.Items
let itemType = configPair.Key
let config = configPair.Value
where rng.NextDouble() * 100f <= config.Chance
select Pickup.Create(itemType, config.Position + new Vector3(0, 1, 0)))
{
if (pickup == null)
{
Logger.Error("Could not create pickup.");
break;
}
pickup.Spawn();
Logger.Debug($"Spawned Pickup: {pickup.Base} @ {pickup.Position}");
}
}
}
public class ItemConfig
{
public Dictionary<ItemType, SpecificConfig> Items { get; set; } = new()
{
{
ItemType.GunAK,
new SpecificConfig
{
Position = new Vector3(0, 0, 0),
Chance = 100f
}
}
};
}
public class SpecificConfig
{
public Vector3 Position { get; set; }
public float Chance { get; set; } = 100f;
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2" />
</ItemGroup>
</Project>