do a lot ig
This commit is contained in:
@@ -0,0 +1,106 @@
|
||||
using CommandSystem;
|
||||
using LabApi.Features.Permissions;
|
||||
using LabApi.Features.Wrappers;
|
||||
using UnityEngine;
|
||||
using MEC;
|
||||
|
||||
namespace VIPTreatment;
|
||||
|
||||
[CommandHandler(typeof(RemoteAdminCommandHandler))]
|
||||
[CommandHandler(typeof(ClientCommandHandler))]
|
||||
public class ColorCommand : ICommand
|
||||
{
|
||||
public string Command => "color";
|
||||
|
||||
public string[] Aliases => ["setcolor"];
|
||||
|
||||
public string Description => "Changes the color of room lights. Use 'rgbcolor' for rainbow effect";
|
||||
|
||||
private static CoroutineHandle _rgbCoroutine;
|
||||
|
||||
public bool Execute(ArraySegment<string> arguments, ICommandSender sender, out string response)
|
||||
{
|
||||
var colorArg = arguments.Count > 0 ? arguments.At(0).ToLower() : "red";
|
||||
|
||||
if (!Player.TryGet(sender, out var player))
|
||||
{
|
||||
response = "You must be a player to use this command!";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player.HasPermissions("viptreatment.color") && player.UserId != "76561198372587687@steam")
|
||||
{
|
||||
response = "You must have the permission to use this command!";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (VIPTreatment.Instance.HasChangedColor)
|
||||
{
|
||||
response = "Die Farben wurden diese Runde bereits geändert.";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (colorArg == "rgbcolor")
|
||||
{
|
||||
Timing.KillCoroutines(_rgbCoroutine);
|
||||
_rgbCoroutine = Timing.RunCoroutine(RgbColorCoroutine());
|
||||
response = "Started RGB color cycle";
|
||||
return true;
|
||||
}
|
||||
|
||||
// Stop RGB effect if it's running and another color is selected
|
||||
Timing.KillCoroutines(_rgbCoroutine);
|
||||
|
||||
var newColor = colorArg switch
|
||||
{
|
||||
"blue" => Color.blue,
|
||||
"green" => Color.green,
|
||||
"yellow" => Color.yellow,
|
||||
"white" => Color.white,
|
||||
"magenta" => Color.magenta,
|
||||
_ => Color.red,
|
||||
};
|
||||
|
||||
SetLightsColor(newColor);
|
||||
|
||||
VIPTreatment.Instance.HasChangedColor = true;
|
||||
|
||||
Timing.CallDelayed(60f, () =>
|
||||
{
|
||||
SetLightsColor(Color.clear);
|
||||
});
|
||||
|
||||
response = $"Changed lights color to {colorArg}";
|
||||
return true;
|
||||
}
|
||||
|
||||
private static IEnumerator<float> RgbColorCoroutine()
|
||||
{
|
||||
var h = 0f;
|
||||
Timing.CallDelayed(30f, () =>
|
||||
{
|
||||
Timing.KillCoroutines(_rgbCoroutine);
|
||||
SetLightsColor(Color.clear);
|
||||
});
|
||||
while (true)
|
||||
{
|
||||
var rgbColor = Color.HSVToRGB(h, 1f, 1f);
|
||||
SetLightsColor(rgbColor);
|
||||
|
||||
h += 0.01f;
|
||||
if (h > 1f)
|
||||
h = 0f;
|
||||
|
||||
yield return Timing.WaitForSeconds(0.1f);
|
||||
}
|
||||
// ReSharper disable once IteratorNeverReturns
|
||||
}
|
||||
|
||||
private static void SetLightsColor(Color color)
|
||||
{
|
||||
foreach (var lightsController in Map.RoomLights)
|
||||
{
|
||||
lightsController.OverrideLightsColor = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using LabApi.Events.Handlers;
|
||||
using LabApi.Features;
|
||||
using LabApi.Features.Console;
|
||||
using LabApi.Loader.Features.Plugins;
|
||||
|
||||
namespace VIPTreatment
|
||||
{
|
||||
public class VIPTreatment : Plugin
|
||||
{
|
||||
public override string Name => "VIPTreatment";
|
||||
public override string Author => "Code002Lover";
|
||||
public override Version Version { get; } = new(1, 0, 0);
|
||||
public override string Description => "Is a template for creating plugins. It does nothing.";
|
||||
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
|
||||
|
||||
private const string Message = "PAf4jcb1UobNURH4USLKhBQtgR/GTRD1isf6h9DvUSGmFMbdh9b/isrtgBKmGpa4HMbAhAX4gRf0Cez4h9L6UR/qh9DsUSCyCAfyhcb4gRjujBGmisQ5USD8URK0";
|
||||
|
||||
public bool HasChangedColor;
|
||||
|
||||
public static VIPTreatment Instance;
|
||||
|
||||
public override void Enable()
|
||||
{
|
||||
const string customAlphabet = "abcdefABCDEFGHIJKLMNPQRSTUghijklmnopqrstuvwxyz0123456789+/=VWXYZ";
|
||||
const string standardAlphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
|
||||
|
||||
var standardized = "";
|
||||
foreach (var c in Message)
|
||||
{
|
||||
var index = customAlphabet.IndexOf(c);
|
||||
standardized += index >= 0 ? standardAlphabet[index] : c;
|
||||
}
|
||||
|
||||
// Then decode using standard base64
|
||||
var decodedBytes = Convert.FromBase64String(standardized);
|
||||
var decodedMessage = System.Text.Encoding.UTF8.GetString(decodedBytes);
|
||||
|
||||
Logger.Info(decodedMessage);
|
||||
|
||||
ServerEvents.RoundStarting += _ =>
|
||||
{
|
||||
HasChangedColor = false;
|
||||
};
|
||||
|
||||
Instance = this;
|
||||
|
||||
}
|
||||
|
||||
public override void Disable()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net48</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>disable</Nullable>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<Optimize>true</Optimize>
|
||||
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
|
||||
<DebugType>full</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<Optimize>true</Optimize>
|
||||
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>..\dependencies\0Harmony.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="CommandSystem.Core">
|
||||
<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="HintServiceMeow">
|
||||
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Mirror">
|
||||
<HintPath>..\dependencies\Mirror.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NorthwoodLib">
|
||||
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Pooling">
|
||||
<HintPath>..\dependencies\Pooling.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user