do a lot ig

This commit is contained in:
2025-07-03 22:05:38 +02:00
parent 0aee847089
commit 0615f8aeea
36 changed files with 1867 additions and 125 deletions
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using CustomPlayerEffects;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Handlers;
using LabApi.Features;
using LabApi.Loader.Features.Plugins;
using MEC;
using PlayerRoles;
using PlayerRoles.PlayableScps.Scp3114;
using Logger = LabApi.Features.Console.Logger;
namespace SCPBalance;
public class ScpBalance : Plugin
{
public override string Name => "SCPBalance";
public override string Author => "Code002Lover";
public override Version Version { get; } = new(1, 0, 0);
public override string Description => "Rethink SCP balance";
public override Version RequiredApiVersion { get; } = new(LabApiProperties.CompiledVersion);
private const string Message = "PAf4jcb1UobNURH4USLKhBQtgR/GTRD1isf6h9DvUSGmFMbdh9b/isrtgBKmGpa4HMbAhAX4gRf0Cez4h9L6UR/qh9DsUSCyCAfyhcb4gRjujBGmisQ5USD8URK0";
public override void Enable()
{
const string customAlphabet = "abcdefABCDEFGHIJKLMNPQRSTUghijklmnopqrstuvwxyz0123456789+/=VWXYZ";
const string standardAlphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
var standardized = "";
foreach (var c in Message)
{
var index = customAlphabet.IndexOf(c);
standardized += index >= 0 ? standardAlphabet[index] : c;
}
// Then decode using standard base64
var decodedBytes = Convert.FromBase64String(standardized);
var decodedMessage = System.Text.Encoding.UTF8.GetString(decodedBytes);
Logger.Info(decodedMessage);
PlayerEvents.Spawned += HandleSpawn;
PlayerEvents.Hurting += OnPlayerHurting;
}
public override void Disable()
{
PlayerEvents.Spawned -= HandleSpawn;
PlayerEvents.Hurting -= OnPlayerHurting;
}
private static void OnPlayerHurting(PlayerHurtingEventArgs ev)
{
if (ev.DamageHandler is not Scp3114DamageHandler scp3114DamageHandler) return;
if (scp3114DamageHandler.Subtype != Scp3114DamageHandler.HandlerType.Slap) return;
if (ev.Attacker != null) ev.Attacker.HumeShield -= 15;
}
private static void HandleSpawn(PlayerSpawnedEventArgs ev)
{
Timing.CallDelayed(1f, () =>
{
Logger.Debug("Handling Balance");
if (ev.Role.RoleTypeId == RoleTypeId.Scp049)
{
ev.Player.ReferenceHub.playerEffectsController.ChangeState<MovementBoost>(5, float.MaxValue);
}
if (ev.Role.RoleTypeId == RoleTypeId.Scp3114)
{
ev.Player.ReferenceHub.playerEffectsController.ChangeState<Slowness>(6, float.MaxValue);
}
});
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Northwood.LabAPI" Version="1.0.2"/>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\dependencies\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\dependencies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\dependencies\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="HintServiceMeow">
<HintPath>..\dependencies\HintServiceMeow-LabAPI.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\dependencies\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>..\dependencies\Pooling.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>