505 lines
14 KiB
Lua
505 lines
14 KiB
Lua
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os.loadAPI("lib/f")
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os.loadAPI("lib/button")
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local targetStrength = 50
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local maxTemp = 8000
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local safeTemp = 3000
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local lowFieldPer = 15
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local activateOnCharge = true
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local version = 0.3
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local autoInputGate = 1
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local curInputGate = 222000
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local mon, monitor, monX, monY
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local reactor
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local fluxgate
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local inputFluxgate
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local ri
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local action = "None since reboot"
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local actioncolor = colors.gray
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local emergencyCharge = false
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local emergencyTemp = false
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monitor = f.periphSearch("monitor")
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-- inputFluxgate = f.periphSearch("flow_gate")
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-- fluxgate = f.getPeripheral("flow_gate")
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reactor = f.periphSearch("draconic_reactor")
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function detectFlowGates()
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local gates = {peripheral.find("flow_gate")}
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if #gates < 2 then
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error("Error: Less than 2 flow gates detected!")
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return nil, nil
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end
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print("Please set input flow gate to **10 RF/t** manually.")
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local inputGate, outputGate, inputName, outputName
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while not inputGate do
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sleep(1) -- Wait before checking again
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for _, name in pairs(peripheral.getNames()) do
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if peripheral.getType(name) == "flow_gate" then
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local gate = peripheral.wrap(name)
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local setFlow = gate.getSignalLowFlow()
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if setFlow == 10 then
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inputGate, inputName = gate, name
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print("Detected input gate:", name)
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else
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outputGate, outputName = gate, name
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end
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end
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end
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end
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if not outputGate then
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print("Error: Could not identify output gate!")
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return nil, nil
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end
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return inputGate, outputGate, inputName, outputName
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end
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function saveFlowGateNames(inputName, outputName)
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local file = fs.open("flowgate_names.txt", "w")
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file.writeLine(inputName)
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file.writeLine(outputName)
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file.close()
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print("Saved flow gate names for reboot!")
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end
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function loadFlowGateNames()
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if not fs.exists("flowgate_names.txt") then
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print("No saved flow gate names found! Running detection again...")
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return nil, nil, nil, nil
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end
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local file = fs.open("flowgate_names.txt", "r")
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local inputName = file.readLine()
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local outputName = file.readLine()
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file.close()
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print("Loaded saved flow gate names:", inputName, outputName)
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if peripheral.isPresent(inputName) and peripheral.isPresent(outputName) then
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return peripheral.wrap(inputName), peripheral.wrap(outputName), inputName, outputName
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else
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print("Saved peripherals not found! Running detection again...")
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return nil, nil, nil, nil
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end
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end
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function setupFlowGates()
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-- Try to load saved names
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local inputFluxgate, outputFluxgate, inputName, outputName = loadFlowGateNames()
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-- If names don't exist, detect manually
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if not inputFluxgate or not outputFluxgate then
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inputFluxgate, outputFluxgate, inputName, outputName = detectFlowGates()
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if inputFluxgate and outputFluxgate then
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saveFlowGateNames(inputName, outputName)
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else
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error("Flow gate setup failed! Make sure to set the input flow gate to 10 before running the script again!")
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return nil, nil
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end
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end
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return inputFluxgate, outputFluxgate
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end
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inputFluxgate, fluxgate = setupFlowGates()
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if monitor == nil then
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error("No valid monitor was found")
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end
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if fluxgate == nil then
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error("No valid flow gate was found")
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end
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if inputFluxgate == nil then
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error("No input flow gate was found. Please put the low signal value to 10")
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end
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if reactor == nil then
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error("No reactor was found")
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end
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monX, monY = monitor.getSize()
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mon = {}
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mon.monitor, mon.X, mon.Y = monitor, monX, monY
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f.firstSet(mon)
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function mon.clear()
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mon.monitor.setBackgroundColor(colors.black)
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mon.monitor.clear()
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mon.monitor.setCursorPos(1,1)
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button.screen()
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end
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function save_config()
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sw = fs.open("reactorconfig.txt", "w")
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sw.writeLine(version)
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sw.writeLine(autoInputGate)
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sw.writeLine(curInputGate)
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sw.close()
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end
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function load_config()
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sr = fs.open("reactorconfig.txt", "r")
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autoInputGate = tonumber(sr.readLine())
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curInputGate = tonumber(sr.readLine())
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sr.close()
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end
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if fs.exists("reactorconfig.txt") == false then
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save_config()
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else
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load_config()
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end
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function reset()
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term.clear()
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term.setCursorPos(1,1)
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end
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function reactorStatus(r)
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local tbl = {}
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if r == "running" then
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tbl = {"Online", colors.green}
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elseif r == "cold" then
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tbl = {"Offline", colors.gray}
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elseif r =="warming_up" then
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tbl = {"Charging", colors.orange}
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elseif r == "cooling" then
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tbl = {"Cooling Down", colors.blue}
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else
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tbl = {"Shutting Down", colors.red}
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end
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return tbl
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end
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local lastTerminalValues = {}
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function drawTerminalText(x, y, label, newValue)
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local key = label -- Use label as key to track changes
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-- Only update if the value changed
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if lastTerminalValues[key] ~= newValue then
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term.setCursorPos(x, y)
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term.clearLine() -- Clear only the current line
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term.write(label .. ": " .. newValue)
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lastTerminalValues[key] = newValue -- Store new value
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end
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end
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function reactorControl()
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reset()
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while true do
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ri = reactor.getReactorInfo()
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--reset()
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if ri == nil then
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error("Reactor not setup correctly")
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end
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local i = 1
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for k, v in pairs(ri) do
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drawTerminalText(1, i, k, tostring(v))
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i = i + 1
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end
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i = i + 1
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drawTerminalText(1, i, "Output Gate", fluxgate.getSignalLowFlow())
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i = i + 1
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drawTerminalText(1, i, "Input Gate", inputFluxgate.getSignalLowFlow())
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if emergencyCharge == true then
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reactor.chargeReactor()
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end
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if ri.status == "warming_up" then
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inputFluxgate.setSignalLowFlow(900000)
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emergencyCharge = false
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end
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if emergencyTemp == true and ri.status == "stopping" and ri.temperature < safeTemp then
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reactor.activateReactor()
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emergencyTemp = false
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end
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if ri.status == "warming_up" and activateOnCharge == true then
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reactor.activateReactor()
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end
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if ri.status == "running" then
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if autoInputGate == 1 then
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fluxval = ri.fieldDrainRate / (1 - (targetStrength/100))
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i = i + 1
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drawTerminalText(1, i, "Target Gate", fluxval)
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inputFluxgate.setSignalLowFlow(fluxval)
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else
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inputFluxgate.setSignalLowFlow(curInputGate)
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end
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end
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-- Safe guards
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local fuelPercent = 100 - math.ceil(ri.fuelConversion / ri.maxFuelConversion * 10000)*.01
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local fieldPercent = math.ceil(ri.fieldStrength / ri.maxFieldStrength * 10000)*.01
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if fuelPercent <= 10 then
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reactor.stopReactor()
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actioncolor = colors.red
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action = "Fuel is low. Refuel"
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ActionMenu()
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end
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if fieldPercent <= lowFieldPer and ri.status == "running" then
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actioncolor = colors.red
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action = "Field str < "..lowFieldPer.."%"
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ActionMenu()
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reactor.stopReactor()
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reactor.chargeReactor()
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emergencyCharge = true
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end
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if ri.temperature > maxTemp then
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reactor.stopReactor()
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actioncolor = colors.red
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action = "Reactor overheated"
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ActionMenu()
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emergencyTemp = true
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end
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sleep(0.5) -- Prevents excessive CPU usage
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end
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end
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local MenuText = "Loading..."
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function clearMenuArea()
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-- Ensure we clear enough space for buttons
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for i = 26, monY-1 do
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f.draw_line(mon, 2, i, monX-2, colors.black)
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end
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button.clearTable() -- Clear stored button references
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f.draw_line(mon, 2, 26, monX-2, colors.gray) -- Redraw top of the menu box
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f.draw_line(mon, 2, monY-1, monX-2, colors.gray) -- Redraw bottom border
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f.draw_line_y(mon, 2, 26, monY-1, colors.gray) -- Left border
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f.draw_line_y(mon, monX-1, 26, monY-1, colors.gray) -- Right border
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f.draw_text(mon, 4, 26, " "..MenuText.." ", colors.white, colors.black)
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end
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function toggleReactor()
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ri = reactor.getReactorInfo()
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if ri.status == "running" then
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reactor.stopReactor()
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elseif ri.status == "stopping" then
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reactor.activateReactor()
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else
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reactor.chargeReactor()
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end
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end
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function ActionMenu()
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button.setButton("action", action, buttonMain, 2, 23, monX-1, 25, 0, 0, colors.red)
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end
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function rebootSystem()
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os.reboot()
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end
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function buttonControls()
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if currentMenu == "controls" then return end
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currentMenu = "controls"
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MenuText = "CONTROLS"
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clearMenuArea() -- Clear old buttons
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local sLength = 6+(string.len("Toggle Reactor")+1)
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button.setButton("toggle", "Toggle Reactor", toggleReactor, 6, 28, sLength, 30, 0, 0, colors.blue)
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local sLength2 = (sLength+12+(string.len("Reboot"))+1)
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button.setButton("reboot", "Reboot", rebootSystem, sLength+12, 28, sLength2, 30, 0, 0, colors.blue)
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local sLength3 = 4+(string.len("Back")+1)
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button.setButton("back", "Back", buttonMain, 4, 32, sLength3, 34, 0, 0, colors.blue)
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button.screen()
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end
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function changeOutputValue(num, val)
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local cFlow = fluxgate.getSignalLowFlow()
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if val == 1 then
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cFlow = cFlow+num
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else
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cFlow = cFlow-num
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end
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fluxgate.setSignalLowFlow(cFlow)
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updateReactorInfo()
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end
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function outputMenu()
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if currentMenu == "output" then return end
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currentMenu = "output"
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MenuText = "OUTPUT"
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clearMenuArea() -- Clear old buttons
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local sLengthX = monX-3-(string.len(">>>")+1)
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local sLength = sLengthX+string.len(">>>")+1
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button.setButton("+100,000", ">>>", changeOutputValue, sLengthX, 28, sLength, 30, 100000, 1, colors.blue)
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local sLengthX2 = sLengthX-3-string.len(">>")
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local sLength2 = sLengthX2+string.len(">>")+1
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button.setButton("+10,000", ">>", changeOutputValue, sLengthX2, 28, sLength2, 30, 10000, 1, colors.blue)
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local sLengthX3 = sLengthX2-3-string.len(">")
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local sLength3 = sLengthX3+string.len(">")+1
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button.setButton("+1,000", ">", changeOutputValue, sLengthX3, 28, sLength3, 30, 1000, 1, colors.blue)
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local nLength = 4+(string.len("<<<")+1)
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button.setButton("-100,000", "<<<", changeOutputValue, 4, 28, nLength, 30, 100000, 0, colors.blue)
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local nLength2 = nLength+2+(string.len("<<")+1)
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button.setButton("-10,000", "<<", changeOutputValue, nLength+2, 28, nLength2, 30, 10000, 0, colors.blue)
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local nLength3 = nLength2+2+(string.len("<")+1)
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button.setButton("-1,000", "<", changeOutputValue, nLength2+2, 28, nLength3, 30, 1000, 0, colors.blue)
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local sLength4 = 4+(string.len("Back")+1)
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button.setButton("back", "Back", buttonMain, 4, 32, sLength4, 34, 0, 0, colors.blue)
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button.screen()
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end
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function buttonMain()
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if currentMenu == "main" then return end
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currentMenu = "main"
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MenuText = "MAIN MENU"
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clearMenuArea() -- Clear old buttons
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local sLength = 4+(string.len("Controls")+1)
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button.setButton("controls", "Controls", buttonControls, 4, 28, sLength, 30, 0, 0, colors.blue)
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local sLength2 = (sLength+13+(string.len("Output"))+1)
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button.setButton("output", "Output", outputMenu, sLength+13, 28, sLength2, 30, 0, 0, colors.blue)
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button.screen()
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end
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local lastValues = {}
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function reactorInfoScreen()
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mon.clear()
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f.draw_text(mon, 2, 38, "Made by: StormFusions v"..version, colors.gray, colors.black)
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-- Draw Static UI Elements (Frames, Labels)
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f.draw_line(mon, 2, 22, monX-2, colors.gray)
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f.draw_line(mon, 2, 2, monX-2, colors.gray)
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f.draw_line_y(mon, 2, 2, 22, colors.gray)
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f.draw_line_y(mon, monX-1, 2, 22, colors.gray)
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f.draw_text(mon, 4, 2, " INFO ", colors.white, colors.black)
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f.draw_line(mon, 2, 26, monX-2, colors.gray)
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f.draw_line(mon, 2, monY-1, monX-2, colors.gray)
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f.draw_line_y(mon, 2, 26, monY-1, colors.gray)
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f.draw_line_y(mon, monX-1, 26, monY-1, colors.gray)
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f.draw_text(mon, 4, 26, " "..MenuText.." ", colors.white, colors.black)
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-- Loop to continuously update screen
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while true do
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updateReactorInfo()
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sleep(1)
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end
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end
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function updateReactorInfo()
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ri = reactor.getReactorInfo()
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if not ri then return end
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-- Update only when values change
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drawUpdatedText(4, 4, "Status:", reactorStatus(ri.status)[1], reactorStatus(ri.status)[2])
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drawUpdatedText(4, 5, "Generation:", f.format_int(ri.generationRate).." rf/t", colors.lime)
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local tempColor = getTempColor(ri.temperature)
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drawUpdatedText(4, 7, "Temperature:", f.format_int(ri.temperature).."C", tempColor)
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drawUpdatedText(4, 9, "Output Gate:", f.format_int(fluxgate.getSignalLowFlow()).." rf/t", colors.lightBlue)
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drawUpdatedText(4, 10, "Input Gate:", f.format_int(inputFluxgate.getSignalLowFlow()).." rf/t", colors.lightBlue)
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local satPercent = getPercentage(ri.energySaturation, ri.maxEnergySaturation)
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drawUpdatedText(4, 12, "Energy Saturation:", satPercent.."%", colors.green)
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f.progress_bar(mon, 4, 13, monX-7, satPercent, 100, colors.green, colors.lightGray)
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local fieldPercent = getPercentage(ri.fieldStrength, ri.maxFieldStrength)
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local fieldColor = getFieldColor(fieldPercent)
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drawUpdatedText(4, 15, "Field Strength:", fieldPercent.."%", fieldColor)
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f.progress_bar(mon, 4, 16, monX-7, fieldPercent, 100, fieldColor, colors.lightGray)
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local fuelPercent = 100 - getPercentage(ri.fuelConversion, ri.maxFuelConversion)
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local fuelColor = getFuelColor(fuelPercent)
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drawUpdatedText(4, 18, "Fuel:", fuelPercent.."%", fuelColor)
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f.progress_bar(mon, 4, 19, monX-7, fuelPercent, 100, fuelColor, colors.lightGray)
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end
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function drawUpdatedText(x, y, label, value, color)
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local key = label
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if lastValues[key] ~= value then
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f.draw_text(mon, x, y, " ", colors.white, colors.black)
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f.draw_text_lr(mon, x, y, 3, label, value, colors.white, color, colors.black)
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lastValues[key] = value
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end
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end
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function getTempColor(temp)
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if temp <= 5000 then return colors.green end
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if temp <= 6500 then return colors.orange end
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return colors.red
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end
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function getFieldColor(percent)
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if percent >= 50 then return colors.blue end
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if percent > 30 then return colors.orange end
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return colors.red
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end
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function getFuelColor(percent)
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if percent >= 70 then return colors.green end
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if percent > 30 then return colors.orange end
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return colors.red
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end
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function getPercentage(value, maxValue)
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return math.ceil(value / maxValue * 10000) * 0.01
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end
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mon.clear()
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mon.monitor.setTextScale(0.5)
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buttonMain() -- Initialize buttons before the event listener
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parallel.waitForAny(reactorInfoScreen, reactorControl, button.clickEvent) |